*Note: DP = the amount of DP you expended when activating Umbral Ally
Medium elemental
Armour Class | 13 (natural armour) |
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HP | 6 + 3 × DP |
Speed | 10m; Fly: 10m (hover) |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 18 (+4) | 1 (-5) |
Damage Immunities | DARK, POISON |
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Damage Weaknesses | HOLY |
Condition Immunities | Ablaze, Berserk, Blind, Brittle, Charm, Confusion, Deaf, Disease, Exhaustion, Fear, Instant KO, Oil, Paralysis, Petrification, Poison, Prone, Restrain, Sap, Silence, Sleep, Stun, Unconscious |
Senses | Darkvision 20m, passive Perception 14 |
Languages | understands the languages you speak |
Challenge | 2–4 |
Impermanence. The Umbral Ally cannot regain any HP.
Shadowlink. The summoner takes half of the damage (rounded up) that the Umbral Ally takes as DARK damage, which cannot be reduced by any resistance type. The spell attack damage that the Umbral Ally deals grants you Darkside.
Shadow Transposition (1/day). As a free action, the Umbral Ally and its summoner both teleport, swapping places, provided that they are within 40m of each other.
Multiattack. The Umbral Ally makes two Shadow Ray attacks.
Shadow Ray. Ranged Spell Attack: +7 to hit, range 20m, one target. Hit: 1d10 + 4 DARK damage.
Shadow Storm (recharge 5-6). Target a point within 20m. All creatures within a 6m radius Sphere of that point must make a DC 15 WIS saving throw, taking 6d6 + DP DARK damage on a failed save, and half damage on a successful save.